Reinhard Pagitsch
2005-08-12 08:33:56 UTC
Hello,
I want to make my Win32 XS module ready for more than two languages. At
this time it supports german and english. To switch between these two
languages I use a function to get the language ID from the system and
then I use the correct string from a structure. But if I want to add
more languages (french, hungarian, taiwan, arabic, ... ) than I think to
use a structure would be a bad idea, isn't it?
What would be the best way to do this?
Creating include files with defines for each language? But how do I load
the correct one an runtime? Or have I to use language dll's which are
loaded at runtime? But how can I create and load this?
The structure I use:
static const struct
{
char *friendlyname_eng; //english
char *friendlyname_ger; /german
unsigned int id;
int docsummary; // 1 Document Summary 0 Summary Information
} SummaryInformation[] =
{
{ "Category", "Kategorie", PIDDSI_CATEGORY, 1 },
......
};
Thank you,
Reinhard
I want to make my Win32 XS module ready for more than two languages. At
this time it supports german and english. To switch between these two
languages I use a function to get the language ID from the system and
then I use the correct string from a structure. But if I want to add
more languages (french, hungarian, taiwan, arabic, ... ) than I think to
use a structure would be a bad idea, isn't it?
What would be the best way to do this?
Creating include files with defines for each language? But how do I load
the correct one an runtime? Or have I to use language dll's which are
loaded at runtime? But how can I create and load this?
The structure I use:
static const struct
{
char *friendlyname_eng; //english
char *friendlyname_ger; /german
unsigned int id;
int docsummary; // 1 Document Summary 0 Summary Information
} SummaryInformation[] =
{
{ "Category", "Kategorie", PIDDSI_CATEGORY, 1 },
......
};
Thank you,
Reinhard